Claude Code transcript - page 1/1

Please take another look at issue #72, in particular the most recent comment.

Thinking

The user wants me to look at GitHub issue #72, specifically the most recent comment. Let me fetch that information.

$ Bash
View issue #72 with all comments
gh issue view 72 --comments
author:	associate-1
association:	member
edited:	false
status:	none
--
Analysis complete — see the detailed findings in [this comment on PR #71](https://github.com/codeassociates/occam2go/pull/71#issuecomment-3945869818).

Seven unsupported features were identified and filed as individual issues: #73, #74, #75, #76, #77, #78, #79.
--
author:	dboreham
association:	member
edited:	false
status:	none
--
I've been doing some manual testing of this. The life example now compiles and runs. In addition a recent fix to the transpiler golang preamble has made individual keystrokes on the keyboard channel work correctly. However, when I run the life program I'm not sure it is working. I see it display "Idle". If I hit the "e" key it seems to pause updating the screen, perhaps indicating that has indeed entered edit mode. But when I hit the A, B, C, D keys for direction and asterisk to activate a cell, I don't see anything on the screen. If I hit the q key it looks like it exits edit mode. So at least something is working but I haven't been able to get it to fully work with live cells and running the game.
--
Task
Find life.occ example files
{
  "subagent_type": "Explore",
  "prompt": "Find all files related to the \"life\" or \"Game of Life\" example in this repository. Look for .occ source files, any related test files, and any documentation about this example. Search broadly - check examples/, kroc/, and any other directories. I need to understand what source files make up the life example and how it's built/run."
}
$ Bash
Get issue #72 title and body
gh issue view 72 --json title,body
[
  {
    "type": "text",
    "text": "Perfect! Now let me compile the comprehensive report of all files related to the life example:\n\n## Summary of Life/Game of Life Example Files\n\nBased on my comprehensive search, here are all the files related to the \"life\" or \"Game of Life\" example in this repository:\n\n### Primary Source File\n- **`/home/david/projects/code-associates/occam2go/historical-examples/life.occ`** (453 lines)\n  - The main Conway's Game of Life implementation in occam\n  - Adapted from \"Programming in occam®2\" by Geraint Jones and Michael Goldsmith (1988, 2001)\n  - Originally adapted for occam2go by replacing book library functions with inline definitions\n  - Contains full implementation of cellular automaton including:\n    - Helper procedures (`write.string`, `write.small.int`)\n    - Configuration constants (20x20 board, radius 1)\n    - Protocol definitions (STATE, COMMAND, RESPONSE)\n    - Cell processes (broadcast, calculate next state)\n    - Terminal I/O routines (ANSI escape sequences for screen control)\n    - Display routines (initialization, state display, activity display)\n    - Interactive editor (keyboard-based cell manipulation)\n    - Game controller (manages editing vs. running modes)\n    - Main entry point `PROC life (CHAN BYTE keyboard?, screen!, error!)`\n\n### Git History & Related Commits\nThe life example has been the subject of several important development efforts:\n\n1. **Initial Addition** (PR #71, commit 8acee6e / 9588006):\n   - \"Add Conway Life example program from Programming in occam2 for study of transpiler compatibility\"\n   - Added the original life.occ file\n\n2. **Game of Life Compilation Fix** (PR #72, commit 126b182):\n   - \"Fix Game of Life example compilation (#72)\"\n   - Fixed three transpiler bugs:\n     - VAL [n]TYPE abbreviations generated wrong Go type\n     - ALT guard channels hardcoded to chan int\n     - Added chanElemTypes tracking for channel element types\n   - Adapted life.occ to remove dependencies on book library functions\n   - Added inline helper PROCs and rewrote ANSI escape output\n\n3. **Issues Resolution** (PR #80, commit 34f69ff):\n   - \"Merge pull request #80 from codeassociates/fix/life-occ-issues-73-75-78-79\"\n   - Addressed issues #73, #75, #78, #79\n\n4. **Entry Point PROC Pattern** (PR #89, commit 5ab69cb):\n   - \"Use entry point PROC pattern for life.occ terminal I/O (#90)\"\n   - Wrapped main body in `PROC life (CHAN BYTE keyboard?, screen!, error!)`\n   - Added channel direction annotations to all PROCs\n   - Fixed ALT guard variables to use `<-chan` (receive-only)\n\n5. **Raw Terminal Keyboard Support** (PR #91, commit 6272c72):\n   - \"Merge pull request #91 from codeassociates/feat/raw-terminal-keyboard-90\"\n   - Latest enhancement for terminal I/O\n\n### Related Git Branches\n- `fix/life-occ-compilation-72` — Fix for compilation issues\n- `fix/life-occ-issues-73-75-78-79` — Additional issue fixes\n- `dboreham/add-life-example` — Original feature branch\n\n### Related Image Assets\n- `/home/david/projects/code-associates/occam2go/kroc/modules/occade/examples/images/lifeno.png`\n- `/home/david/projects/code-associates/occam2go/kroc/modules/occade/examples/images/lifeyes.png`\n  - These appear to be documentation images for an occade-based (graphical) version of life\n\n### Build/Run Instructions\nBased on the code structure, the life example can be built and run as follows:\n\n```bash\n./occam2go -o life.go historical-examples/life.occ\ngo run life.go\n```\n\nThe transpiler will automatically generate the `main()` function with stdin/stdout/stderr harness since the entry point is defined as `PROC life (CHAN BYTE keyboard?, screen!, error!)`.\n\n### Key Features Demonstrated by Life Example\nThe life.occ file serves as a comprehensive real-world test case demonstrating:\n- Multi-dimensional channel arrays (`[][][]CHAN OF STATE link`)\n- Protocol definitions (STATE, COMMAND with variants, RESPONSE)\n- PAR (parallel) blocks with replicators\n- CASE statements (multi-branch conditionals)\n- PRI ALT (prioritized alternation) with guards\n- Channel send/receive operations\n- WHILE loops with complex state management\n- Nested PROCs with parameter passing\n- Array slicing and indexing\n- Type conversions (INT to BYTE, BOOL operations)\n- Bitwise modulo operations (`\\`)\n\nThis example has been crucial in driving transpiler development, particularly for fixing issues with ALT guards, channel element type tracking, and array abbreviation handling."
  },
  {
    "type": "text",
    "text": "agentId: a8963fa7291c1a9d0 (for resuming to continue this agent's work if needed)\n<usage>total_tokens: 35065\ntool_uses: 21\nduration_ms: 32121</usage>"
  }
]
{"body":"A code example from the book \"Programming in Occam2\" has been added to this repo here: ./historical-examples/life.occ\n\nPlease analyze this program to determine why it doesn't parse and run with the current version of the transpiler.\n\n","title":"Investigate transpiler compatibility with example program from the Occam2 book"}
Thinking

The user wants me to look at the most recent comment on issue #72, which is from dboreham describing manual testing of the life example. The life program compiles and runs, but there seem to be functional issues:

  1. It displays "Idle" (which seems correct - it's the initial state)
  2. Pressing "e" seems to enter edit mode (pauses screen updates)
  3. In edit mode, the A/B/C/D direction keys and asterisk (to activate cells) don't seem to produce visible results on screen
  4. Pressing "q" seems to exit edit mode

So the program is partially working but the edit mode doesn't seem to be functioning correctly.

Now I need to examine the life.occ source code to understand how the editor is supposed to work and identify where the issue might be.

Let me look at the life.occ source to understand the editor and how the keys work.

Read
{
  "file_path": "/home/david/projects/code-associates/occam2go/historical-examples/life.occ"
}
     1→--  Code copied from Programming in occam®2
     2→--  © Geraint Jones, Michael Goldsmith 1988, 2001.
     3→--  Permission is granted to copy this material for private study; for other uses please contact occam-book@comlab.ox.ac.uk
     4→--
     5→--  The program in this chapter plays Life on a terminal screen.
     6→--
     7→--  Adapted for occam2go: replaced book-library functions
     8→--  (write.string, write.formatted, DATA.ITEM) with inline
     9→--  definitions; added terminal.keyboard/terminal.screen declarations.
    10→--
    11→
    12→--
    13→--  helper procedures (replaces book standard library)
    14→--
    15→
    16→PROC write.string(CHAN OF BYTE out!, VAL []BYTE s)
    17→  SEQ i = 0 FOR SIZE s
    18→    out ! s[i]
    19→:
    20→
    21→PROC write.small.int(CHAN OF BYTE out!, VAL INT n)
    22→  -- outputs a small non-negative integer (0..999) as decimal digits
    23→  IF
    24→    n >= 100
    25→      SEQ
    26→        out ! BYTE ((n / 100) + (INT '0'))
    27→        out ! BYTE (((n / 10) \ 10) + (INT '0'))
    28→        out ! BYTE ((n \ 10) + (INT '0'))
    29→    n >= 10
    30→      SEQ
    31→        out ! BYTE ((n / 10) + (INT '0'))
    32→        out ! BYTE ((n \ 10) + (INT '0'))
    33→    TRUE
    34→      out ! BYTE (n + (INT '0'))
    35→:
    36→
    37→--
    38→--  configuration constants
    39→--
    40→
    41→VAL INT array.width  IS 20 :   -- number of cells across the board
    42→VAL INT array.height IS 20 :   -- number of cells down the board
    43→
    44→VAL INT radius     IS 1 :       -- of the `sphere of influence'
    45→VAL INT diameter   IS (2 * radius) + 1 :
    46→VAL INT neighbours IS (diameter * diameter) - 1 :
    47→
    48→VAL INT number.of.cells IS array.height * array.width :
    49→VAL INT number.of.links IS neighbours * number.of.cells :
    50→
    51→--
    52→--  protocols
    53→--
    54→
    55→PROTOCOL STATE IS BOOL :
    56→
    57→VAL BOOL alive IS TRUE :
    58→VAL BOOL dead  IS NOT alive :
    59→
    60→PROTOCOL COMMAND
    61→  CASE
    62→    set.state; BOOL
    63→    evolve
    64→    terminate
    65→:
    66→
    67→PROTOCOL RESPONSE IS BOOL; BOOL :
    68→--
    69→--  cell processes
    70→--
    71→
    72→PROC broadcast.present.state([][][]CHAN OF STATE link,
    73→                             VAL INT x, y, VAL BOOL state )
    74→  PAR d = 0 FOR neighbours
    75→    link[x][y][d] ! state
    76→:
    77→
    78→PROC calculate.next.state([][][]CHAN OF STATE link,
    79→                          VAL []INT nx, ny,
    80→                          VAL BOOL state, BOOL next.state )
    81→  INT count :       -- number of living neighbours
    82→  SEQ
    83→    [neighbours]BOOL state.of.neighbour :
    84→    SEQ
    85→      PAR d = 0 FOR neighbours
    86→        link[nx[d]][ny[d]][d] ? state.of.neighbour[d]
    87→      count := 0
    88→      SEQ d = 0 FOR neighbours
    89→        IF
    90→          state.of.neighbour[d] = alive
    91→            count := count + 1
    92→          state.of.neighbour[d] = dead
    93→            SKIP
    94→    IF
    95→      count < 2     -- death from isolation
    96→        next.state := dead
    97→      count = 2     -- this cell is stable
    98→        next.state := state
    99→      count = 3     -- stable if alive, a birth if dead
   100→        next.state := alive
   101→      count > 3     -- death from overcrowding
   102→        next.state := dead
   103→:
   104→
   105→
   106→
   107→
   108→
   109→
   110→
   111→
   112→
   113→
   114→
   115→
   116→
   117→
   118→
   119→PROC cell([][][]CHAN OF STATE link,
   120→          VAL INT x, y, VAL []INT nx, ny,
   121→          CHAN OF COMMAND control,
   122→          CHAN OF RESPONSE sense         )
   123→  BOOL state, not.finished :
   124→  SEQ
   125→    state := dead       -- the whole board starts off dead
   126→    not.finished := TRUE
   127→    WHILE not.finished
   128→      control ? CASE
   129→
   130→        set.state; state
   131→          SKIP          -- state has been set to the new value
   132→
   133→        evolve
   134→          BOOL next.state :
   135→          SEQ
   136→            PAR
   137→              broadcast.present.state(link, x, y, state)
   138→              SEQ
   139→                calculate.next.state(link, nx, ny,
   140→                                     state, next.state )
   141→                sense ! (state <> next.state); next.state
   142→            state := next.state
   143→
   144→        terminate
   145→          not.finished := FALSE
   146→:
   147→
   148→--
   149→--  terminal-dependent output routines
   150→--
   151→
   152→PROC clear.screen(CHAN OF BYTE terminal!)
   153→  -- clear screen sequence for an ANSI terminal: ESC [ 2 J
   154→  SEQ
   155→    terminal ! BYTE #1B
   156→    terminal ! '['
   157→    terminal ! '2'
   158→    terminal ! 'J'
   159→:
   160→
   161→PROC move.cursor(CHAN OF BYTE terminal!, VAL INT x, y)
   162→  -- left-handed co-ordinates, origin 0,0 at top left
   163→  -- outputs ANSI escape sequence: ESC [ row ; col H
   164→  SEQ
   165→    terminal ! BYTE #1B
   166→    terminal ! '['
   167→    write.small.int(terminal, y + 1)
   168→    terminal ! ';'
   169→    write.small.int(terminal, x + 1)
   170→    terminal ! 'H'
   171→:
   172→
   173→
   174→
   175→
   176→--
   177→--  display routines
   178→--
   179→
   180→PROC initialize.display(CHAN OF BYTE screen!)
   181→  -- display an entirely dead board
   182→  clear.screen(screen)
   183→:
   184→
   185→PROC clean.up.display(CHAN OF BYTE screen!)
   186→  move.cursor(screen, 0, array.height)
   187→:
   188→
   189→PROC display.state(CHAN OF BYTE screen!, VAL INT x, y, VAL BOOL state)
   190→  SEQ
   191→    move.cursor(screen, x, y)
   192→    IF
   193→      state = alive
   194→        screen ! '**'
   195→      state = dead
   196→        screen ! '*s'
   197→:
   198→
   199→--
   200→--  controller states
   201→--
   202→
   203→VAL INT idle         IS 0 :  -- controller activity values
   204→VAL INT editing      IS 1 :
   205→VAL INT single.step  IS 2 :
   206→VAL INT free.running IS 3 :
   207→VAL INT terminated   IS 4 :
   208→
   209→
   210→INT FUNCTION new.activity(VAL BYTE char)
   211→  INT activity :
   212→  VALOF
   213→    CASE char     -- typed on the keyboard ...
   214→      'q', 'Q'              -- ... Q to finish program
   215→        activity := terminated
   216→      's', 'S'              -- ... S to halt evolution
   217→        activity := idle
   218→      'e', 'E'              -- ... E to start editing
   219→        activity := editing
   220→      'r', 'R'              -- ... R to start evolution
   221→        activity := free.running
   222→      ELSE  -- ... or anything else for one generation
   223→        activity := single.step
   224→    RESULT activity
   225→:
   226→
   227→PROC display.activity(CHAN OF BYTE screen!, VAL INT activity)
   228→  SEQ
   229→    move.cursor(screen, array.width+1, array.height/2)
   230→    CASE activity
   231→      idle
   232→        write.string(screen, "Idle")
   233→      editing
   234→        write.string(screen, "Edit")
   235→      single.step
   236→        write.string(screen, "Step")
   237→      free.running
   238→        write.string(screen, "Busy")
   239→      terminated
   240→        write.string(screen, "Done")
   241→:
   242→
   243→--
   244→--  generation
   245→--
   246→
   247→PROC generation(CHAN OF BYTE screen!,
   248→                [][]CHAN OF COMMAND control,
   249→                [][]CHAN OF RESPONSE sense,
   250→                BOOL active                 )
   251→  SEQ
   252→    PAR x = 0 FOR array.width
   253→      PAR y = 0 FOR array.height
   254→        control[x][y] ! evolve
   255→    active := FALSE
   256→    SEQ x = 0 FOR array.width
   257→      SEQ y = 0 FOR array.height
   258→        BOOL changed, next.state :
   259→        SEQ
   260→          sense[x][y] ? changed; next.state
   261→          IF
   262→            changed
   263→              SEQ
   264→                display.state(screen, x, y, next.state)
   265→                active := TRUE
   266→            NOT changed
   267→              SKIP
   268→:
   269→
   270→
   271→
   272→
   273→
   274→
   275→
   276→
   277→
   278→--
   279→--  editor
   280→--
   281→
   282→INT FUNCTION min(VAL INT a, b)
   283→  INT min :
   284→  VALOF
   285→    IF
   286→      a <= b
   287→        min := a
   288→      b <= a
   289→        min := b
   290→    RESULT min
   291→:
   292→
   293→INT FUNCTION max(VAL INT a, b)
   294→  INT max :
   295→  VALOF
   296→    IF
   297→      a >= b
   298→        max := a
   299→      b >= a
   300→        max := b
   301→    RESULT max
   302→:
   303→
   304→
   305→
   306→
   307→
   308→
   309→
   310→
   311→
   312→
   313→
   314→
   315→
   316→
   317→
   318→
   319→
   320→
   321→
   322→
   323→
   324→
   325→
   326→
   327→
   328→
   329→PROC editor(CHAN OF BYTE keyboard?, screen!,
   330→            [][]CHAN OF COMMAND control   )
   331→  INT x, y :
   332→  BOOL editing :
   333→  SEQ
   334→    -- initialize co-ordinates to centre of board
   335→    x, y := array.width / 2, array.height / 2
   336→    editing := TRUE
   337→    WHILE editing
   338→      BYTE char :
   339→      SEQ
   340→        move.cursor(screen, x, y)
   341→        keyboard ? char
   342→        CASE char
   343→          'A'        -- move up, if possible
   344→            y := max(y - 1, 0)
   345→          'B'        -- move down, if possible
   346→            y := min(y + 1, array.height - 1)
   347→          'C'        -- move right, if possible
   348→            x := min(x + 1, array.width - 1)
   349→          'D'        -- move left, if possible
   350→            x := max(x - 1, 0)
   351→          '*s', '**'
   352→            VAL BOOL state IS (char = '**') = alive :
   353→            PAR
   354→              control[x][y] ! set.state; state
   355→              display.state(screen, x, y, state)
   356→          'q', 'Q'
   357→            editing := FALSE
   358→          ELSE
   359→            SKIP     -- ignore anything else
   360→:
   361→
   362→
   363→
   364→
   365→
   366→
   367→
   368→
   369→
   370→
   371→
   372→
   373→
   374→
   375→
   376→
   377→
   378→
   379→
   380→--
   381→--  controller
   382→--
   383→
   384→PROC controller(CHAN OF BYTE keyboard?, screen!,
   385→                [][]CHAN OF COMMAND control,
   386→                [][]CHAN OF RESPONSE sense    )
   387→  INT activity :
   388→  SEQ
   389→    activity := idle
   390→    initialize.display(screen)
   391→    WHILE activity <> terminated
   392→      SEQ
   393→        display.activity(screen, activity)
   394→        BYTE char :
   395→        PRI ALT
   396→          (activity <> editing) & keyboard ? char
   397→            activity := new.activity(char)
   398→          (activity <> idle) & SKIP
   399→            CASE activity
   400→              editing
   401→                SEQ
   402→                  editor(keyboard, screen, control)
   403→                  activity := idle
   404→              free.running, single.step
   405→                BOOL changing :
   406→                SEQ
   407→                  generation(screen, control, sense, changing)
   408→                  IF
   409→                    (activity = single.step) OR (NOT changing)
   410→                      activity := idle
   411→                    (activity = free.running) AND changing
   412→                      SKIP
   413→    display.activity(screen, activity)
   414→    PAR x = 0 FOR array.width
   415→      PAR y = 0 FOR array.height
   416→        control[x][y] ! terminate
   417→    clean.up.display(screen)
   418→:
   419→
   420→
   421→
   422→
   423→
   424→
   425→
   426→
   427→
   428→
   429→
   430→
   431→--
   432→--  structure of the program
   433→--
   434→
   435→PROC life (CHAN BYTE keyboard?, screen!, error!)
   436→  [array.width][array.height][neighbours]CHAN OF STATE link :
   437→  [array.width][array.height]CHAN OF COMMAND control :
   438→  [array.width][array.height]CHAN OF RESPONSE sense :
   439→  PAR
   440→    controller(keyboard, screen, control, sense)
   441→    PAR x = 0 FOR array.width
   442→      PAR y = 0 FOR array.height
   443→        VAL INT left  IS ((x - 1) + array.width)  \ array.width  :
   444→        VAL INT right IS  (x + 1)                 \ array.width  :
   445→        VAL INT up    IS  (y + 1)                 \ array.height :
   446→        VAL INT down  IS ((y - 1) + array.height) \ array.height :
   447→        VAL [neighbours]INT nx IS
   448→              [ right, x,    left, left, left, x,  right, right ] :
   449→        VAL [neighbours]INT ny IS
   450→              [ down,  down, down, y,    up,   up, up,    y     ] :
   451→        cell(link, x, y, nx, ny, control[x][y], sense[x][y])
   452→:
   453→
   454→
Thinking

Now I understand the life program. Let me look at the editor more carefully.

The editor at line 329-360 handles keyboard input. In edit mode: - 'A' = move up - 'B' = move down - 'C' = move right - 'D' = move left - 's' (space) or '*' (asterisk) = set cell state - 'q'/'Q' = exit edit mode

Wait - these are the raw characters 'A', 'B', 'C', 'D'. In a terminal, when you press arrow keys, the terminal sends escape sequences like ESC [ A, ESC [ B, ESC [ C, ESC [ D. The original occam program on a transputer probably had different key mappings, or the keyboard channel delivered processed keys.

But I'm realizing there's a mismatch here - the program expects uppercase 'A', 'B', 'C', 'D', yet in raw terminal mode pressing the 'a' key sends lowercase 'a', not uppercase 'A'. You'd need Shift+A to generate the uppercase character. So either the user needs to hold Shift while using these keys, or there's something else going on with how the input is being processed.

Looking at this from the original transputer context, arrow keys on a VT100 terminal send escape sequences like ESC [ A for up, ESC [ B for down, and so on - the final character is what matches the program's expectations. The original occam code might have had some preprocessing to extract just that final character from the escape sequence, or it simply expected users to type the uppercase letters directly.

When the transpiler reads from stdin in raw mode, it gets those three bytes one at a time. The first two bytes (ESC and [) don't match any case in the switch statement, so they get skipped, and only when the third byte arrives does it match 'A' and trigger the up movement. So arrow keys should technically work, just with a slight delay as those prefix bytes are consumed. But the user is reporting nothing appears on screen at all, which suggests something else is wrong with the display or input handling. I should actually transpile the code and examine the generated Go output to identify where the issue might be occurring, rather than just speculating about potential problems.

Let me transpile the life example and examine the generated Go code to investigate the issue.

$ Bash
Build transpiler and transpile life.occ
go build -o occam2go . && ./occam2go -o /tmp/life.go historical-examples/life.occ 2>&1
Read
{
  "file_path": "/tmp/life.go"
}
     1→package main
     2→
     3→import (
     4→	"bufio"
     5→	"os"
     6→	"os/signal"
     7→	"sync"
     8→	"syscall"
     9→
    10→	"golang.org/x/term"
    11→)
    12→
    13→type _proto_STATE = bool
    14→
    15→type _proto_COMMAND interface {
    16→	_is_COMMAND()
    17→}
    18→
    19→type _proto_COMMAND_set_state struct {
    20→	_0 bool
    21→}
    22→func (_proto_COMMAND_set_state) _is_COMMAND() {}
    23→
    24→type _proto_COMMAND_evolve struct{}
    25→func (_proto_COMMAND_evolve) _is_COMMAND() {}
    26→
    27→type _proto_COMMAND_terminate struct{}
    28→func (_proto_COMMAND_terminate) _is_COMMAND() {}
    29→
    30→type _proto_RESPONSE struct {
    31→	_0 bool
    32→	_1 bool
    33→}
    34→
    35→var array_width int = 20
    36→var array_height int = 20
    37→var radius int = 1
    38→var diameter int = ((2 * radius) + 1)
    39→var neighbours int = ((diameter * diameter) - 1)
    40→var number_of_cells int = (array_height * array_width)
    41→var number_of_links int = (neighbours * number_of_cells)
    42→var alive bool = true
    43→var dead bool = !alive
    44→var idle int = 0
    45→var editing int = 1
    46→var single_step int = 2
    47→var free_running int = 3
    48→var terminated int = 4
    49→
    50→func write_string(out chan<- byte, s []byte) {
    51→	for i := 0; i < 0 + len(s); i++ {
    52→		out <- s[i]
    53→	}
    54→}
    55→
    56→func write_small_int(out chan<- byte, n int) {
    57→	if (n >= 100) {
    58→		out <- byte(((n / 100) + int(byte(48))))
    59→		out <- byte((((n / 10) % 10) + int(byte(48))))
    60→		out <- byte(((n % 10) + int(byte(48))))
    61→	} else if (n >= 10) {
    62→		out <- byte(((n / 10) + int(byte(48))))
    63→		out <- byte(((n % 10) + int(byte(48))))
    64→	} else if true {
    65→		out <- byte((n + int(byte(48))))
    66→	}
    67→}
    68→
    69→func broadcast_present_state(link [][][]chan _proto_STATE, x int, y int, state bool) {
    70→	var wg sync.WaitGroup
    71→	wg.Add(int(neighbours))
    72→	for d := 0; d < 0 + neighbours; d++ {
    73→		d := d
    74→		go func() {
    75→			defer wg.Done()
    76→			link[x][y][d] <- state
    77→		}()
    78→	}
    79→	wg.Wait()
    80→}
    81→
    82→func calculate_next_state(link [][][]chan _proto_STATE, nx []int, ny []int, state bool, next_state *bool) {
    83→	var count int
    84→	_ = count
    85→	state_of_neighbour := make([]bool, neighbours)
    86→	var wg sync.WaitGroup
    87→	wg.Add(int(neighbours))
    88→	for d := 0; d < 0 + neighbours; d++ {
    89→		d := d
    90→		go func() {
    91→			defer wg.Done()
    92→			state_of_neighbour[d] = <-link[nx[d]][ny[d]][d]
    93→		}()
    94→	}
    95→	wg.Wait()
    96→	count = 0
    97→	for d := 0; d < 0 + neighbours; d++ {
    98→		if (state_of_neighbour[d] == alive) {
    99→			count = (count + 1)
   100→		} else if (state_of_neighbour[d] == dead) {
   101→			// SKIP
   102→		}
   103→	}
   104→	if (count < 2) {
   105→		*next_state = dead
   106→	} else if (count == 2) {
   107→		*next_state = state
   108→	} else if (count == 3) {
   109→		*next_state = alive
   110→	} else if (count > 3) {
   111→		*next_state = dead
   112→	}
   113→}
   114→
   115→func cell(link [][][]chan _proto_STATE, x int, y int, nx []int, ny []int, control chan _proto_COMMAND, sense chan _proto_RESPONSE) {
   116→	var state, not_finished bool
   117→	_ = state
   118→	_ = not_finished
   119→	state = dead
   120→	not_finished = true
   121→	for not_finished {
   122→		switch _v := (<-control).(type) {
   123→		case _proto_COMMAND_set_state:
   124→			state = _v._0
   125→			// SKIP
   126→		case _proto_COMMAND_evolve:
   127→			var next_state bool
   128→			_ = next_state
   129→			var wg sync.WaitGroup
   130→			wg.Add(2)
   131→			go func() {
   132→				defer wg.Done()
   133→				broadcast_present_state(link, x, y, state)
   134→			}()
   135→			go func() {
   136→				defer wg.Done()
   137→				calculate_next_state(link, nx, ny, state, &next_state)
   138→				sense <- _proto_RESPONSE{(state != next_state), next_state}
   139→			}()
   140→			wg.Wait()
   141→			state = next_state
   142→		case _proto_COMMAND_terminate:
   143→			not_finished = false
   144→		}
   145→	}
   146→}
   147→
   148→func clear_screen(terminal chan<- byte) {
   149→	terminal <- byte(27)
   150→	terminal <- byte(91)
   151→	terminal <- byte(50)
   152→	terminal <- byte(74)
   153→}
   154→
   155→func move_cursor(terminal chan<- byte, x int, y int) {
   156→	terminal <- byte(27)
   157→	terminal <- byte(91)
   158→	write_small_int(terminal, (y + 1))
   159→	terminal <- byte(59)
   160→	write_small_int(terminal, (x + 1))
   161→	terminal <- byte(72)
   162→}
   163→
   164→func initialize_display(screen chan<- byte) {
   165→	clear_screen(screen)
   166→}
   167→
   168→func clean_up_display(screen chan<- byte) {
   169→	move_cursor(screen, 0, array_height)
   170→}
   171→
   172→func display_state(screen chan<- byte, x int, y int, state bool) {
   173→	move_cursor(screen, x, y)
   174→	if (state == alive) {
   175→		screen <- byte(42)
   176→	} else if (state == dead) {
   177→		screen <- byte(32)
   178→	}
   179→}
   180→
   181→func new_activity(char byte) int {
   182→	var activity int
   183→	_ = activity
   184→	switch char {
   185→	case byte(113), byte(81):
   186→		activity = terminated
   187→	case byte(115), byte(83):
   188→		activity = idle
   189→	case byte(101), byte(69):
   190→		activity = editing
   191→	case byte(114), byte(82):
   192→		activity = free_running
   193→	default:
   194→		activity = single_step
   195→	}
   196→	return activity
   197→}
   198→
   199→func display_activity(screen chan<- byte, activity int) {
   200→	move_cursor(screen, (array_width + 1), (array_height / 2))
   201→	switch activity {
   202→	case idle:
   203→		write_string(screen, []byte("Idle"))
   204→	case editing:
   205→		write_string(screen, []byte("Edit"))
   206→	case single_step:
   207→		write_string(screen, []byte("Step"))
   208→	case free_running:
   209→		write_string(screen, []byte("Busy"))
   210→	case terminated:
   211→		write_string(screen, []byte("Done"))
   212→	}
   213→}
   214→
   215→func generation(screen chan<- byte, control [][]chan _proto_COMMAND, sense [][]chan _proto_RESPONSE, active *bool) {
   216→	var wg sync.WaitGroup
   217→	wg.Add(int(array_width))
   218→	for x := 0; x < 0 + array_width; x++ {
   219→		x := x
   220→		go func() {
   221→			defer wg.Done()
   222→			var wg sync.WaitGroup
   223→			wg.Add(int(array_height))
   224→			for y := 0; y < 0 + array_height; y++ {
   225→				y := y
   226→				go func() {
   227→					defer wg.Done()
   228→					control[x][y] <- _proto_COMMAND_evolve{}
   229→				}()
   230→			}
   231→			wg.Wait()
   232→		}()
   233→	}
   234→	wg.Wait()
   235→	*active = false
   236→	for x := 0; x < 0 + array_width; x++ {
   237→		for y := 0; y < 0 + array_height; y++ {
   238→			var changed, next_state bool
   239→			_ = changed
   240→			_ = next_state
   241→			_tmp0 := <-sense[x][y]
   242→			changed = _tmp0._0
   243→			next_state = _tmp0._1
   244→			if changed {
   245→				display_state(screen, x, y, next_state)
   246→				*active = true
   247→			} else if !changed {
   248→				// SKIP
   249→			}
   250→		}
   251→	}
   252→}
   253→
   254→func min(a int, b int) int {
   255→	var min int
   256→	_ = min
   257→	if (a <= b) {
   258→		min = a
   259→	} else if (b <= a) {
   260→		min = b
   261→	}
   262→	return min
   263→}
   264→
   265→func max(a int, b int) int {
   266→	var max int
   267→	_ = max
   268→	if (a >= b) {
   269→		max = a
   270→	} else if (b >= a) {
   271→		max = b
   272→	}
   273→	return max
   274→}
   275→
   276→func editor(keyboard <-chan byte, screen chan<- byte, control [][]chan _proto_COMMAND) {
   277→	var x, y int
   278→	_ = x
   279→	_ = y
   280→	var editing bool
   281→	_ = editing
   282→	x, y = (array_width / 2), (array_height / 2)
   283→	editing = true
   284→	for editing {
   285→		var char byte
   286→		_ = char
   287→		move_cursor(screen, x, y)
   288→		char = <-keyboard
   289→		switch char {
   290→		case byte(65):
   291→			y = max((y - 1), 0)
   292→		case byte(66):
   293→			y = min((y + 1), (array_height - 1))
   294→		case byte(67):
   295→			x = min((x + 1), (array_width - 1))
   296→		case byte(68):
   297→			x = max((x - 1), 0)
   298→		case byte(32), byte(42):
   299→			var state bool = ((char == byte(42)) == alive)
   300→			_ = state
   301→			var wg sync.WaitGroup
   302→			wg.Add(2)
   303→			go func() {
   304→				defer wg.Done()
   305→				control[x][y] <- _proto_COMMAND_set_state{state}
   306→			}()
   307→			go func() {
   308→				defer wg.Done()
   309→				display_state(screen, x, y, state)
   310→			}()
   311→			wg.Wait()
   312→		case byte(113), byte(81):
   313→			editing = false
   314→		default:
   315→			// SKIP
   316→		}
   317→	}
   318→}
   319→
   320→func controller(keyboard <-chan byte, screen chan<- byte, control [][]chan _proto_COMMAND, sense [][]chan _proto_RESPONSE) {
   321→	var activity int
   322→	_ = activity
   323→	activity = idle
   324→	initialize_display(screen)
   325→	for (activity != terminated) {
   326→		display_activity(screen, activity)
   327→		var char byte
   328→		_ = char
   329→		var _alt0 <-chan byte = nil
   330→		if (activity != editing) { _alt0 = keyboard }
   331→		select {
   332→		case char = <-_alt0:
   333→			activity = new_activity(char)
   334→		default:
   335→			if (activity != idle) {
   336→				switch activity {
   337→				case editing:
   338→					editor(keyboard, screen, control)
   339→					activity = idle
   340→				case free_running, single_step:
   341→					var changing bool
   342→					_ = changing
   343→					generation(screen, control, sense, &changing)
   344→					if ((activity == single_step) || !changing) {
   345→						activity = idle
   346→					} else if ((activity == free_running) && changing) {
   347→						// SKIP
   348→					}
   349→				}
   350→			}
   351→		}
   352→	}
   353→	display_activity(screen, activity)
   354→	var wg sync.WaitGroup
   355→	wg.Add(int(array_width))
   356→	for x := 0; x < 0 + array_width; x++ {
   357→		x := x
   358→		go func() {
   359→			defer wg.Done()
   360→			var wg sync.WaitGroup
   361→			wg.Add(int(array_height))
   362→			for y := 0; y < 0 + array_height; y++ {
   363→				y := y
   364→				go func() {
   365→					defer wg.Done()
   366→					control[x][y] <- _proto_COMMAND_terminate{}
   367→				}()
   368→			}
   369→			wg.Wait()
   370→		}()
   371→	}
   372→	wg.Wait()
   373→	clean_up_display(screen)
   374→}
   375→
   376→func life(keyboard <-chan byte, screen chan<- byte, _error chan<- byte) {
   377→	link := make([][][]chan _proto_STATE, array_width)
   378→	for _i0 := range link {
   379→		link[_i0] = make([][]chan _proto_STATE, array_height)
   380→		for _i1 := range link[_i0] {
   381→			link[_i0][_i1] = make([]chan _proto_STATE, neighbours)
   382→			for _i2 := range link[_i0][_i1] { link[_i0][_i1][_i2] = make(chan _proto_STATE) }
   383→		}
   384→	}
   385→	control := make([][]chan _proto_COMMAND, array_width)
   386→	for _i0 := range control {
   387→		control[_i0] = make([]chan _proto_COMMAND, array_height)
   388→		for _i1 := range control[_i0] { control[_i0][_i1] = make(chan _proto_COMMAND) }
   389→	}
   390→	sense := make([][]chan _proto_RESPONSE, array_width)
   391→	for _i0 := range sense {
   392→		sense[_i0] = make([]chan _proto_RESPONSE, array_height)
   393→		for _i1 := range sense[_i0] { sense[_i0][_i1] = make(chan _proto_RESPONSE) }
   394→	}
   395→	var wg sync.WaitGroup
   396→	wg.Add(2)
   397→	go func() {
   398→		defer wg.Done()
   399→		controller(keyboard, screen, control, sense)
   400→	}()
   401→	go func() {
   402→		defer wg.Done()
   403→		var wg sync.WaitGroup
   404→		wg.Add(int(array_width))
   405→		for x := 0; x < 0 + array_width; x++ {
   406→			x := x
   407→			go func() {
   408→				defer wg.Done()
   409→				var wg sync.WaitGroup
   410→				wg.Add(int(array_height))
   411→				for y := 0; y < 0 + array_height; y++ {
   412→					y := y
   413→					go func() {
   414→						defer wg.Done()
   415→						var left int = (((x - 1) + array_width) % array_width)
   416→						_ = left
   417→						var right int = ((x + 1) % array_width)
   418→						_ = right
   419→						var up int = ((y + 1) % array_height)
   420→						_ = up
   421→						var down int = (((y - 1) + array_height) % array_height)
   422→						_ = down
   423→						var nx []int = []int{right, x, left, left, left, x, right, right}
   424→						_ = nx
   425→						var ny []int = []int{down, down, down, y, up, up, up, y}
   426→						_ = ny
   427→						cell(link, x, y, nx, ny, control[x][y], sense[x][y])
   428→					}()
   429→				}
   430→				wg.Wait()
   431→			}()
   432→		}
   433→		wg.Wait()
   434→	}()
   435→	wg.Wait()
   436→}
   437→
   438→func main() {
   439→	keyboard := make(chan byte, 256)
   440→	screen := make(chan byte, 256)
   441→	_error := make(chan byte, 256)
   442→
   443→	// Raw terminal mode — gives character-at-a-time keyboard input
   444→	var rawMode bool
   445→	var oldState *term.State
   446→	fd := int(os.Stdin.Fd())
   447→	if term.IsTerminal(fd) {
   448→		var err error
   449→		oldState, err = term.MakeRaw(fd)
   450→		if err == nil {
   451→			rawMode = true
   452→			defer term.Restore(fd, oldState)
   453→			// Restore terminal on external signals
   454→			sigCh := make(chan os.Signal, 1)
   455→			signal.Notify(sigCh, syscall.SIGINT, syscall.SIGTERM)
   456→			go func() {
   457→				<-sigCh
   458→				term.Restore(fd, oldState)
   459→				os.Exit(1)
   460→			}()
   461→		}
   462→	}
   463→
   464→	var wg sync.WaitGroup
   465→	wg.Add(2)
   466→
   467→	go func() {
   468→		defer wg.Done()
   469→		w := bufio.NewWriter(os.Stdout)
   470→		for b := range screen {
   471→			if b == 255 {
   472→				w.Flush()
   473→			} else {
   474→				if rawMode && b == '\n' {
   475→				w.WriteByte('\r')
   476→				}
   477→				w.WriteByte(b)
   478→			}
   479→		}
   480→		w.Flush()
   481→	}()
   482→
   483→	go func() {
   484→		defer wg.Done()
   485→		w := bufio.NewWriter(os.Stderr)
   486→		for b := range _error {
   487→			if b == 255 {
   488→				w.Flush()
   489→			} else {
   490→				if rawMode && b == '\n' {
   491→				w.WriteByte('\r')
   492→				}
   493→				w.WriteByte(b)
   494→			}
   495→		}
   496→		w.Flush()
   497→	}()
   498→
   499→	go func() {
   500→		if rawMode {
   501→			buf := make([]byte, 1)
   502→			for {
   503→				n, err := os.Stdin.Read(buf)
   504→				if err != nil || n == 0 {
   505→					close(keyboard)
   506→					return
   507→				}
   508→				if buf[0] == 3 { // Ctrl+C
   509→					term.Restore(fd, oldState)
   510→					os.Exit(1)
   511→				}
   512→				keyboard <- buf[0]
   513→			}
   514→		} else {
   515→			r := bufio.NewReader(os.Stdin)
   516→			for {
   517→				b, err := r.ReadByte()
   518→				if err != nil {
   519→					close(keyboard)
   520→					return
   521→				}
   522→				keyboard <- b
   523→			}
   524→		}
   525→	}()
   526→
   527→	life(keyboard, screen, _error)
   528→
   529→	close(screen)
   530→	close(_error)
   531→	wg.Wait()
   532→}
   533→
Thinking

Now I can see the issue. Let me analyze the transpiled code carefully, focusing on the editor and controller.

The main issue I can see is in the controller function, specifically the PRI ALT translation at lines 329-351.

The original occam code is:

PRI ALT
  (activity <> editing) & keyboard ? char
    activity := new.activity(char)
  (activity <> idle) & SKIP
    CASE activity
      editing
        SEQ
          editor(keyboard, screen, control)
          activity := idle
      free.running, single.step
        BOOL changing :
        SEQ
          generation(screen, control, sense, changing)
          IF
            (activity = single.step) OR (NOT changing)
              activity := idle
            (activity = free.running) AND changing
              SKIP

The transpiled Go is:

select {
case char = <-_alt0:
    activity = new_activity(char)
default:
    if (activity != idle) {
        switch activity {
        case editing:
            editor(keyboard, screen, control)
            activity = idle
        ...
        }
    }
}

Wait, this is a PRI ALT with a keyboard input guard and a default branch that handles the generation and state transitions. The issue is that the transpiler is not properly handling the conditional logic for the free.running and single.step cases where it needs to check the changing variable to determine whether to continue or idle. two alternatives: 1. A channel input with a boolean guard (activity <> editing) & keyboard ? char 2. A SKIP guard with a boolean guard (activity <> idle) & SKIP

In occam, PRI ALT gives priority to earlier alternatives. The SKIP guard means "if the boolean guard is true, this alternative is immediately ready."

The translation to Go select with default seems correct at first glance - the default case handles the SKIP alternative. But there's a problem:

The Go select with default is non-blocking. If _alt0 is nil (activity == editing), the select goes directly to default. The default checks activity != idle, and if activity is editing, it runs the editor. This seems correct for the editing case.

But the real issue is that PRI ALT in occam enforces priority - it tries the keyboard channel first and only falls through to SKIP if the keyboard has no data. Go's select with default is non-blocking, so it immediately takes the default if no channel is ready, which breaks the priority semantics. When activity = free_running, this works fine - the game loops through generations while checking for keyboard input. But when activity = idle, the select tries the keyboard, finds nothing ready, takes the default, and then does nothing because the idle guard fails - creating a busy loop that wastes CPU cycles. I see the real issue now—the Go translation adds a default case to the select statement, which means it never actually blocks waiting for keyboard input when idle like the original occam code does. The PRI ALT in occam would disable the SKIP guard when idle and block on the keyboard channel, but Go's select with a default case will spin through immediately instead of waiting.

When the user presses 'e', the activity changes to editing and the editor function should be called, but the busy-wait loop is consuming CPU the whole time because the select keeps hitting that default case instead of blocking.

Looking at the editor's input handling, I think I found the actual bug—the editor is checking for uppercase ASCII values like 65 for 'A', but if the user is pressing lowercase keys, they'd be sending 97 for 'a', which wouldn't match any of the cases.

But wait, the user mentioned "A, B, C, D keys for direction," which in the context of a VT100 terminal would be arrow key escape sequences. When you press an arrow key, it sends multiple bytes: ESC followed by '[' followed by the direction character. The editor reads one byte at a time, so it would see ESC first (which doesn't match anything), then '[' (which also doesn't match), and never actually process the direction character properly.

Actually, I realize there's a bigger problem here with the buffering. The move_cursor function sends bytes through the screen channel, but the screen output goroutine uses buffered I/O that only flushes when it receives byte 255. Since the editor never sends byte 255, the cursor movement commands are probably stuck in the buffer and never actually reaching the terminal. I see the buffer is 4096 bytes by default, but the initial output—clear screen plus cursor movements and text—only amounts to around 20 bytes, so it shouldn't fill the buffer. Yet the user can see output on screen, which suggests the buffer is being flushed somehow, possibly due to timing or another mechanism I'm missing.

In the idle state, the busy-wait loop continuously calls display_activity, gradually accumulating bytes in the buffer until it eventually flushes and "Idle" appears. But in edit mode, the editor blocks waiting for keyboard input, so between key presses there's no output being sent. When cursor movements or state updates do occur, they only send 8-15 bytes each—not enough to trigger a buffer flush. The user is pressing keys and the program processes them, but the output remains stuck in the buffer.

So the core issue is that screen output gets buffered during editor mode and never flushes to the terminal. The original occam program had unbuffered I/O where each byte appeared immediately, but the Go version uses a buffered writer that only flushes when byte 255 is sent (which never happens) or when the 4096-byte buffer fills up. Though wait—the screen channel itself has a capacity of 256, so let me think through how the buffering actually works here.

The screen goroutine reads from the channel and writes to a bufio.Writer, but those bytes just accumulate in the buffer without flushing. The bufio.Writer's default 4096-byte buffer only auto-flushes when full. When the controller is idle and repeatedly calls the display function, it sends about 12-15 bytes per iteration, so after roughly 273 iterations the buffer would finally fill and flush—which might explain why the user sees "Idle" at all.

In edit mode though, the editor blocks waiting for keyboard input between actions, so each action only generates a few bytes. The buffer never accumulates enough to trigger a flush, which is why the display doesn't update. The idle loop's continuous writes eventually fill the buffer and flush, but the edit mode's sparse writes don't.

When the user presses 'e', the activity changes to editing and "Edit" gets written—maybe 12-15 bytes. But that's still nowhere near the 4096-byte threshold, so it might not appear immediately either. The timing probably depends on whether the idle loop had already accumulated close to that limit before the keypress.

Actually, thinking about what the user described—the screen "pausing" when they enter edit mode—it makes sense now. In free-running mode, the game constantly generates output: cursor movements and state updates for every changed cell. That's enough to regularly fill and flush the buffer. But once they switch to edit mode, those frequent updates stop, so the buffer never fills up enough to trigger a flush. The user sees the screen go silent.

The real issue is the buffered output. The fix is straightforward: either flush explicitly after each operation, flush periodically in a separate goroutine, or stop using buffered I/O altogether.

But the deeper problem is that the occam program was designed for unbuffered I/O—each byte sent to the screen channel should appear immediately. The Go transpiler's buffered output violates that assumption. The simplest solution would be to flush after each complete escape sequence or batch of related output, though that requires understanding the protocol. Alternatively, I could just have the transpiler use unbuffered writes directly to stdout.

Actually, the cleanest approach is to flush the screen goroutine whenever the channel empties out—after writing each byte, check if there are more bytes waiting, and if not, flush immediately. This way output gets flushed after each burst of writes rather than waiting for the buffer to fill.

Implementing the flush logic...

There's a potential race condition though—the channel might appear empty momentarily between sends from the occam program, even though more bytes are coming. But since the screen channel is buffered and bytes are sent sequentially, occasional premature flushes are fine. Flushing too often is better than not flushing, and any visual flickering would be minimal since terminal emulators handle their own rendering batching anyway.

Now I need to reconsider whether this is actually the root issue and what the proper fix should be. Let me look more carefully at how the PRI ALT is being translated to Go, particularly around the guard conditions and what happens when activity is idle.

The problem is that the Go translation uses a default case to handle the SKIP alternative, but this makes the select non-blocking—when no channel is ready, it immediately takes the default instead of blocking on the keyboard input. This causes a busy-wait loop spinning at 100% CPU when idle, whereas the original occam program would block waiting for keyboard input. The default case gets taken regardless of whether the SKIP guard's boolean condition is actually true, so the translation doesn't correctly implement the guarded alternatives. I need to restructure this so that when idle, only the keyboard channel is available to select on, and when editing, the select proceeds immediately without blocking. I see the core issue now—I need conditional select behavior depending on whether the SKIP guard is active, using a blocking receive when SKIP is disabled and a non-blocking one when it's enabled. But stepping back, the user's immediate concern is about the editor not displaying results, so I should focus on diagnosing that first rather than getting caught up in the guard logic complexity.

Looking at what the user reported: they can enter and exit edit mode, but cursor movement and cell activation don't show anything on screen. This points to a display flushing problem—the editor is processing input correctly but the terminal output isn't being rendered until they exit edit mode and the idle loop starts writing "Idle" repeatedly, which forces a flush.

There's also the separate performance issue of the busy-wait loop when idle. And I should verify whether the channel select logic with the PRI ALT guard is preventing the editor from receiving keyboard input properly—specifically checking if the activity switch is actually routing to the editor function as expected.

Looking at the keyboard input flow during cursor movement, the editor reads individual bytes from the keyboard channel sequentially, and each cursor position update gets written to the screen buffer. The real problem isn't input handling—it's that these screen writes aren't being flushed, so the user doesn't see the updates in real time.

With a 4096-byte buffer and each arrow key press generating about 24 bytes of output, it would take roughly 170 key presses before the buffer fills and anything appears on screen. The solution is to flush the output more aggressively. I'm considering a few approaches: flushing whenever the channel empties out to balance responsiveness with batching efficiency, using a timer-based flush every 16 milliseconds for consistent 60fps updates, or potentially removing buffering entirely.

Option 1 seems most practical. But I'm realizing I should double-check my understanding of the channel dynamics—the screen channel has a 256-byte buffer, and when the editor sends cursor movement bytes one at a time, the goroutine reading from it should drain them quickly since it's just doing a WriteByte operation. So after each byte, the channel should be empty and ready to trigger a flush.

That's actually fine—calling Flush() after every byte is inefficient but works correctly, and bufio.Writer.Flush() is pretty cheap with just one byte anyway. I could implement a smarter batching approach with a timeout, but the simple len(screen) == 0 check should be sufficient.

So the changes I need to make are fixing the screen output flushing in the preamble generation, and potentially addressing the PRI ALT busy-wait issue separately since that's a codegen problem rather than a preamble issue. The first fix goes into wherever the main() function preamble is generated to add auto-flushing to the screen output goroutine.

The second issue is trickier—when a PRI ALT has both channel guards and SKIP guards, Go's select statement can't properly handle the case where the SKIP guard's condition is false. The select needs to block on the channel in that scenario, but the default case prevents blocking. I need to think through the logic more carefully: when both guards' conditions are true, I want non-blocking behavior, but when only the channel guard is active, the select should actually wait for the channel.

The solution is to conditionally include the default case based on whether the SKIP guard's boolean condition is true, wrapping the select in an if statement that checks that condition.

This approach is getting unwieldy for the general case and would require substantial changes to the ALT code generation. I should prioritize fixing the screen flushing bug first since it has more immediate impact, then circle back to the PRI ALT issue as a follow-up. Let me track down where the main function preamble gets generated in the codegen.

I can see two issues in the transpiled code. Let me find where the preamble is generated in codegen.

Grep
{
  "pattern": "len\\(screen\\) == 0|bufio\\.NewWriter|for b := range screen|flush",
  "path": "/home/david/projects/code-associates/occam2go/codegen",
  "output_mode": "content",
  "-i": true
}
codegen/codegen.go:483:	g.writeLine("w := bufio.NewWriter(os.Stdout)")
codegen/codegen.go:484:	g.writeLine("for b := range screen {")
codegen/codegen.go:488:	g.writeLine("w.Flush()")
codegen/codegen.go:500:	g.writeLine("w.Flush()")
codegen/codegen.go:509:	g.writeLine("w := bufio.NewWriter(os.Stderr)")
codegen/codegen.go:514:	g.writeLine("w.Flush()")
codegen/codegen.go:526:	g.writeLine("w.Flush()")
Grep
{
  "pattern": "SKIP guard|default:|select \\{",
  "path": "/home/david/projects/code-associates/occam2go/codegen/codegen.go",
  "output_mode": "content",
  "-n": true
}
209:		default:
1136:		g.writeLine("select {}")
1737:	default:
1762:	default:
1984:	g.writeLine("select {")
1988:			g.write("default:\n")
2302:	default:
2697:			g.writeLine("default:")
2872:	default:
Read
{
  "file_path": "/home/david/projects/code-associates/occam2go/codegen/codegen.go",
  "offset": 475,
  "limit": 60
}
   475→	g.writeLine("var wg sync.WaitGroup")
   476→	g.writeLine("wg.Add(2)")
   477→	g.writeLine("")
   478→
   479→	// Screen writer goroutine — in raw mode, insert CR before LF
   480→	g.writeLine("go func() {")
   481→	g.indent++
   482→	g.writeLine("defer wg.Done()")
   483→	g.writeLine("w := bufio.NewWriter(os.Stdout)")
   484→	g.writeLine("for b := range screen {")
   485→	g.indent++
   486→	g.writeLine("if b == 255 {")
   487→	g.indent++
   488→	g.writeLine("w.Flush()")
   489→	g.indent--
   490→	g.writeLine("} else {")
   491→	g.indent++
   492→	g.writeLine(`if rawMode && b == '\n' {`)
   493→	g.writeLine(`w.WriteByte('\r')`)
   494→	g.writeLine("}")
   495→	g.writeLine("w.WriteByte(b)")
   496→	g.indent--
   497→	g.writeLine("}")
   498→	g.indent--
   499→	g.writeLine("}")
   500→	g.writeLine("w.Flush()")
   501→	g.indent--
   502→	g.writeLine("}()")
   503→	g.writeLine("")
   504→
   505→	// Error writer goroutine — same CR/LF handling
   506→	g.writeLine("go func() {")
   507→	g.indent++
   508→	g.writeLine("defer wg.Done()")
   509→	g.writeLine("w := bufio.NewWriter(os.Stderr)")
   510→	g.writeLine("for b := range _error {")
   511→	g.indent++
   512→	g.writeLine("if b == 255 {")
   513→	g.indent++
   514→	g.writeLine("w.Flush()")
   515→	g.indent--
   516→	g.writeLine("} else {")
   517→	g.indent++
   518→	g.writeLine(`if rawMode && b == '\n' {`)
   519→	g.writeLine(`w.WriteByte('\r')`)
   520→	g.writeLine("}")
   521→	g.writeLine("w.WriteByte(b)")
   522→	g.indent--
   523→	g.writeLine("}")
   524→	g.indent--
   525→	g.writeLine("}")
   526→	g.writeLine("w.Flush()")
   527→	g.indent--
   528→	g.writeLine("}()")
   529→	g.writeLine("")
   530→
   531→	// Keyboard reader goroutine
   532→	g.writeLine("go func() {")
   533→	g.indent++
   534→	g.writeLine("if rawMode {")
Thinking

Now I understand both issues:

  1. Screen output buffering: The screen goroutine uses bufio.NewWriter with a 4096-byte default buffer. It only flushes on byte 255 (special marker) or when the channel closes. During edit mode, cursor movements and cell state changes produce only a few bytes, never reaching the 4096-byte threshold. The output sits in the buffer invisible to the user.

  2. PRI ALT busy-wait: The PRI ALT with a SKIP guard translates to select { case ... : ... ; default: ... }. When the SKIP guard's boolean condition is false (e.g., activity != idle is false when idle), the default branch should not be taken, but Go always takes default when no channel is ready, causing a busy-wait spin.

I should present these findings to the user and let them decide how to proceed with fixes. occ) or the buffer fills up - In edit mode, each key press generates ~8-24 bytes of cursor movement output - This never reaches the 4096-byte threshold, so nothing appears on screen - "Idle" is visible because the busy-wait loop writes it thousands of times, eventually filling the buffer - Fix: Auto-flush the buffer when the channel is drained (i.e., len(screen) == 0)

Issue 2: PRI ALT busy-wait when idle (secondary issue) - When activity = idle, the SKIP guard's boolean is false (activity != idle = false) - The occam PRI ALT should block waiting for keyboard input - But Go's select with default is always non-blocking, causing a tight CPU spin loop - Fix: Conditionally include default in the select based on the SKIP guard's condition, so the select blocks properly when idle instead of spinning.

I've found two bugs in the transpiled code. Here's my analysis:

Issue 1: Screen output never flushes (primary visible bug)

The screen output goroutine at /tmp/life.go:469-481 uses a bufio.NewWriter with the default 4096-byte buffer. Output only flushes when: - Byte 255 is received (a special flush marker) — never sent by life.occ - The buffer fills up to 4096 bytes

In edit mode, each cursor movement writes only ~8-24 bytes to the screen channel. This never reaches 4096 bytes, so nothing appears on the terminal. The editor is actually processing keys correctly — the cursor coordinates are updating — but the output is stuck in the buffer.

The reason "Idle" is visible: when idle, the busy-wait loop (see issue 2) calls display_activity thousands of times per second, quickly filling the 4096-byte buffer and triggering a flush.

Fix: Auto-flush the buffer when the channel is drained. After w.WriteByte(b), add:

if len(screen) == 0 {
    w.Flush()
}

This flushes after each burst of output while still batching rapid sequential writes.

Issue 2: PRI ALT SKIP guard causes busy-wait (CPU spin)

The controller's PRI ALT at life.occ:395-412:

PRI ALT
  (activity <> editing) & keyboard ? char    -- guard 1
    ...
  (activity <> idle) & SKIP                  -- guard 2
    ...

Translates to a Go select with default (/tmp/life.go:331-351). The problem: Go's default fires unconditionally when no channel is ready, ignoring the SKIP guard's boolean condition (activity <> idle).

When activity = idle: the SKIP guard should be disabled and the ALT should block on the keyboard channel. Instead, the default branch fires, checks activity != idle → false, does nothing, and loops — spinning the CPU at 100%.

This is a codegen bug: when the only non-channel alternative is a guarded SKIP, the default case should be conditional on the boolean guard.


Want me to fix these? Issue 1 is a simple preamble change. Issue 2 is a more involved ALT codegen change.

Yes please fix both.

Let me start by understanding the current ALT codegen more thoroughly.

Grep
{
  "pattern": "generateAlt|SKIP guard|func.*Alt",
  "path": "/home/david/projects/code-associates/occam2go/codegen/codegen.go",
  "output_mode": "content",
  "-n": true
}
1131:		g.generateAltBlock(s)
1947:func (g *Generator) generateAltBlock(alt *ast.AltBlock) {
2035:func (g *Generator) generateReplicatedAlt(alt *ast.AltBlock) {
3030:func (g *Generator) containsAltReplicator(stmt ast.Statement) bool {
Read
{
  "file_path": "/home/david/projects/code-associates/occam2go/codegen/codegen.go",
  "offset": 1947,
  "limit": 100
}
  1947→func (g *Generator) generateAltBlock(alt *ast.AltBlock) {
  1948→	if alt.Replicator != nil {
  1949→		g.generateReplicatedAlt(alt)
  1950→		return
  1951→	}
  1952→
  1953→	// ALT becomes Go select statement
  1954→	// For guards, we use a pattern with nil channels
  1955→
  1956→	// Check if any cases have guards
  1957→	hasGuards := false
  1958→	for _, c := range alt.Cases {
  1959→		if c.Guard != nil {
  1960→			hasGuards = true
  1961→			break
  1962→		}
  1963→	}
  1964→
  1965→	if hasGuards {
  1966→		// Generate channel variables for guarded cases
  1967→		for i, c := range alt.Cases {
  1968→			if c.Guard != nil && !c.IsSkip {
  1969→				g.builder.WriteString(strings.Repeat("\t", g.indent))
  1970→				// Look up the channel's element type
  1971→				elemType := "int" // default fallback
  1972→				if t, ok := g.chanElemTypes[c.Channel]; ok {
  1973→					elemType = t
  1974→				}
  1975→				g.write(fmt.Sprintf("var _alt%d <-chan %s = nil\n", i, elemType))
  1976→				g.builder.WriteString(strings.Repeat("\t", g.indent))
  1977→				g.write(fmt.Sprintf("if "))
  1978→				g.generateExpression(c.Guard)
  1979→				g.write(fmt.Sprintf(" { _alt%d = %s }\n", i, goIdent(c.Channel)))
  1980→			}
  1981→		}
  1982→	}
  1983→
  1984→	g.writeLine("select {")
  1985→	for i, c := range alt.Cases {
  1986→		g.builder.WriteString(strings.Repeat("\t", g.indent))
  1987→		if c.IsSkip {
  1988→			g.write("default:\n")
  1989→		} else if c.IsTimer {
  1990→			g.write("case <-time.After(time.Duration(")
  1991→			g.generateExpression(c.Deadline)
  1992→			g.write(" - int(time.Now().UnixMicro())) * time.Microsecond):\n")
  1993→		} else if c.Guard != nil {
  1994→			varRef := goIdent(c.Variable)
  1995→			if len(c.VariableIndices) > 0 {
  1996→				varRef += g.generateIndicesStr(c.VariableIndices)
  1997→			}
  1998→			g.write(fmt.Sprintf("case %s = <-_alt%d:\n", varRef, i))
  1999→		} else if len(c.ChannelIndices) > 0 {
  2000→			varRef := goIdent(c.Variable)
  2001→			if len(c.VariableIndices) > 0 {
  2002→				varRef += g.generateIndicesStr(c.VariableIndices)
  2003→			}
  2004→			g.write(fmt.Sprintf("case %s = <-%s", varRef, goIdent(c.Channel)))
  2005→			g.generateIndices(c.ChannelIndices)
  2006→			g.write(":\n")
  2007→		} else {
  2008→			varRef := goIdent(c.Variable)
  2009→			if len(c.VariableIndices) > 0 {
  2010→				varRef += g.generateIndicesStr(c.VariableIndices)
  2011→			}
  2012→			g.write(fmt.Sprintf("case %s = <-%s:\n", varRef, goIdent(c.Channel)))
  2013→		}
  2014→		g.indent++
  2015→		guardedSkip := c.IsSkip && c.Guard != nil
  2016→		if guardedSkip {
  2017→			g.builder.WriteString(strings.Repeat("\t", g.indent))
  2018→			g.write("if ")
  2019→			g.generateExpression(c.Guard)
  2020→			g.write(" {\n")
  2021→			g.indent++
  2022→		}
  2023→		for _, s := range c.Body {
  2024→			g.generateStatement(s)
  2025→		}
  2026→		if guardedSkip {
  2027→			g.indent--
  2028→			g.writeLine("}")
  2029→		}
  2030→		g.indent--
  2031→	}
  2032→	g.writeLine("}")
  2033→}
  2034→
  2035→func (g *Generator) generateReplicatedAlt(alt *ast.AltBlock) {
  2036→	// Replicated ALT: ALT i = start FOR count
  2037→	// Uses reflect.Select for runtime-variable case count
  2038→	if len(alt.Cases) == 0 {
  2039→		return
  2040→	}
  2041→	c := alt.Cases[0]
  2042→	rep := alt.Replicator
  2043→	v := goIdent(rep.Variable)
  2044→
  2045→	// Determine receive type from scoped declarations
  2046→	recvType := "int" // default
Thinking

Now I understand the current ALT codegen. Let me also look at the AST to understand the AltCase structure.

Grep
{
  "pattern": "type AltCase|type AltBlock|IsSkip|Guard",
  "path": "/home/david/projects/code-associates/occam2go/ast/ast.go",
  "output_mode": "content",
  "-n": true
}
388:type AltBlock struct {
399:type AltCase struct {
400:	Guard           Expression   // optional guard condition (nil if no guard)
407:	IsSkip         bool         // true if this is a guarded SKIP case (guard & SKIP)
Read
{
  "file_path": "/home/david/projects/code-associates/occam2go/ast/ast.go",
  "offset": 388,
  "limit": 30
}
   388→type AltBlock struct {
   389→	Token      lexer.Token // the ALT token
   390→	Cases      []AltCase
   391→	Replicator *Replicator // optional replicator
   392→	Priority   bool        // true for PRI ALT
   393→}
   394→
   395→func (a *AltBlock) statementNode()       {}
   396→func (a *AltBlock) TokenLiteral() string { return a.Token.Literal }
   397→
   398→// AltCase represents a single case in an ALT block
   399→type AltCase struct {
   400→	Guard           Expression   // optional guard condition (nil if no guard)
   401→	Channel         string       // channel name
   402→	ChannelIndices  []Expression // non-empty for cs[i] ? x or cs[i][j] ? x in ALT
   403→	Variable        string       // variable to receive into
   404→	VariableIndices []Expression // non-empty for c ? flags[0] or c ? grid[i][j]
   405→	Body            []Statement  // the body to execute
   406→	IsTimer        bool         // true if this is a timer AFTER case
   407→	IsSkip         bool         // true if this is a guarded SKIP case (guard & SKIP)
   408→	Timer          string       // timer name (when IsTimer)
   409→	Deadline       Expression   // AFTER deadline expression (when IsTimer)
   410→	Declarations   []Statement  // scoped declarations before channel input (e.g., BYTE ch:)
   411→}
   412→
   413→// TimerDecl represents a timer declaration: TIMER tim:
   414→type TimerDecl struct {
   415→	Token lexer.Token // the TIMER token
   416→	Names []string    // timer variable names
   417→}

Now let me look at existing tests for ALT with SKIP guards to understand what's being tested.

Grep
{
  "pattern": "SKIP.*ALT|ALT.*SKIP|IsSkip|guarded.*skip|skip.*guard",
  "path": "/home/david/projects/code-associates/occam2go/codegen",
  "output_mode": "content",
  "-n": true,
  "-i": true
}
codegen/codegen.go:1968:			if c.Guard != nil && !c.IsSkip {
codegen/codegen.go:1987:		if c.IsSkip {
codegen/codegen.go:2015:		guardedSkip := c.IsSkip && c.Guard != nil
codegen/codegen.go:2016:		if guardedSkip {
codegen/codegen.go:2026:		if guardedSkip {
codegen/e2e_misc_test.go:212:func TestE2E_AltGuardedSkip(t *testing.T) {
codegen/e2e_misc_test.go:213:	// Issue #78: guard & SKIP in ALT (always-ready alternative)
codegen/e2e_misc_test.go:236:func TestE2E_AltGuardedSkipTrue(t *testing.T) {
codegen/e2e_misc_test.go:237:	// Issue #77: ALT with channel case and guarded SKIP where guard is TRUE
codegen/e2e_misc_test.go:263:func TestE2E_AltGuardedSkipFalse(t *testing.T) {
codegen/e2e_misc_test.go:264:	// Issue #77: ALT with channel case and guarded SKIP where guard is FALSE
codegen/e2e_misc_test.go:265:	// The SKIP guard is false, so the channel case fires
Read
{
  "file_path": "/home/david/projects/code-associates/occam2go/codegen/e2e_misc_test.go",
  "offset": 212,
  "limit": 90
}
   212→func TestE2E_AltGuardedSkip(t *testing.T) {
   213→	// Issue #78: guard & SKIP in ALT (always-ready alternative)
   214→	occam := `SEQ
   215→  CHAN OF INT c:
   216→  INT result:
   217→  BOOL ready:
   218→  ready := TRUE
   219→  result := 0
   220→  PAR
   221→    SEQ
   222→      ALT
   223→        ready & SKIP
   224→          SKIP
   225→      c ! 42
   226→    c ? result
   227→  print.int(result)
   228→`
   229→	output := transpileCompileRun(t, occam)
   230→	expected := "42\n"
   231→	if output != expected {
   232→		t.Errorf("expected %q, got %q", expected, output)
   233→	}
   234→}
   235→
   236→func TestE2E_AltGuardedSkipTrue(t *testing.T) {
   237→	// Issue #77: ALT with channel case and guarded SKIP where guard is TRUE
   238→	// The SKIP fires immediately, then the channel send proceeds
   239→	occam := `SEQ
   240→  CHAN OF INT c:
   241→  INT result:
   242→  BOOL ready:
   243→  ready := TRUE
   244→  result := 0
   245→  PAR
   246→    SEQ
   247→      ALT
   248→        ready & SKIP
   249→          result := 99
   250→        c ? result
   251→          SKIP
   252→      c ! 42
   253→    c ? result
   254→  print.int(result)
   255→`
   256→	output := transpileCompileRun(t, occam)
   257→	expected := "42\n"
   258→	if output != expected {
   259→		t.Errorf("expected %q, got %q", expected, output)
   260→	}
   261→}
   262→
   263→func TestE2E_AltGuardedSkipFalse(t *testing.T) {
   264→	// Issue #77: ALT with channel case and guarded SKIP where guard is FALSE
   265→	// The SKIP guard is false, so the channel case fires
   266→	occam := `SEQ
   267→  CHAN OF INT c:
   268→  INT result:
   269→  BOOL ready:
   270→  ready := FALSE
   271→  result := 0
   272→  PAR
   273→    SEQ
   274→      ALT
   275→        ready & SKIP
   276→          result := 99
   277→        c ? result
   278→          SKIP
   279→    c ! 77
   280→  print.int(result)
   281→`
   282→	output := transpileCompileRun(t, occam)
   283→	expected := "77\n"
   284→	if output != expected {
   285→		t.Errorf("expected %q, got %q", expected, output)
   286→	}
   287→}
   288→
   289→func TestE2E_MultiLineAbbreviation(t *testing.T) {
   290→	// Issue #79: IS at end of line as continuation
   291→	occam := `SEQ
   292→  VAL INT x IS
   293→    42 :
   294→  print.int(x)
   295→`
   296→	output := transpileCompileRun(t, occam)
   297→	expected := "42\n"
   298→	if output != expected {
   299→		t.Errorf("expected %q, got %q", expected, output)
   300→	}
   301→}
Thinking

Now I understand the current behavior. Let me look at how the existing TestE2E_AltGuardedSkipFalse test generates code to understand how the current codegen handles the false guard case.

Let me trace through the codegen for the false guard case:

The ALT has: - Case 0: ready & SKIP (IsSkip=true, Guard=ready) - Case 1: c ? result (IsSkip=false, Guard=nil)

Current codegen: 1. For guarded cases that are not SKIP (case 1 has no guard), no _alt variable is generated

  1. The select statement wraps the default case for the SKIP with a guarded check, and the unguarded receive case fires immediately
  2. When ready = false, the default case executes but the guard prevents the SKIP assignment, so the loop continues waiting for the actual channel receive
  3. But I'm realizing the test structure shows a PAR with concurrent operations—the guarded SKIP should be disabled entirely when the guard is false, forcing the ALT to block on the channel receive instead of taking the default path.

Let me trace through what actually happens: if goroutine 2 sends 77 on the channel before goroutine 1 even enters the ALT, then the channel has data waiting. When goroutine 1 enters the ALT, the c ? result branch becomes available to read, so it should take that path instead of the default. But the test is checking that result stays 99, which means the default branch must be firing... unless the scheduling is such that goroutine 1 always hits the ALT first while the channel is still empty, causing the guard to fire and skip the read entirely, leaving goroutine 2 blocked on the send.

Actually, I need to look at the actual codegen to understand what's being generated here.

Generating select statement code... So the test passes despite what looks like a deadlock scenario. The key is that Go's select statement picks randomly when multiple cases are ready—both the default and the channel receive could be available depending on timing. If goroutine 2 sends before goroutine 1 executes the select, the receive case becomes ready and gets chosen instead of the default, avoiding the deadlock. channel case (correct) and sometimes it picks default (incorrect - leads to deadlock).

But the test passes... maybe Go's scheduler consistently runs the goroutines in a specific order? Or maybe there's a race. Let me check by actually running the test multiple times.

Actually, looking at it more carefully: in Go, select with both a ready channel and default is not guaranteed to pick either one. But in practice, when a channel has data, Go may favor the channel case. Or... well, the Go spec says "If one or more of the communications can proceed, a single one that can proceed is chosen via a uniform pseudo-random selection."

So if the sender goroutine starts first and is blocked waiting on c, then when goroutine 1 reaches the select, both the channel case AND the default can proceed. Go will randomly pick one. The test is racy.

But maybe I'm overthinking this. The test might just happen to work consistently because of Go's goroutine scheduling behavior. In any case, the current behavior is wrong for the PRI ALT case in life.occ.

Now I need to figure out the fixes. For screen flushing, I should flush the writer after each byte when the screen buffer is empty. For the guarded SKIP case in ALT, the issue is that I'm unconditionally emitting a default case, but when there's a guarded SKIP, I need to conditionally include that default behavior instead.

I'm considering two approaches: either generate two separate select blocks (one with default, one without) based on the guard condition, or use a clever timeout trick with a closed channel. The first approach duplicates code but is straightforward. The second is more elegant but harder to read.

Actually, I think the cleanest solution is to initialize a nil channel variable and only close it if the guard is true—a nil channel never fires in a select, while a closed one always does, which perfectly models the guarded SKIP behavior without any code duplication.

But now I'm realizing there's a complication with PRI ALT semantics, since Go's select chooses randomly among ready cases rather than respecting priority order. So the current approach with select and default actually handles PRI ALT correctly when SKIP is the lower-priority alternative—the channel case fires if data's available, otherwise default fires. The real problem emerges with non-PRI ALT where SKIP is always-ready; Go's select will always pick default immediately instead of fairly choosing between ready alternatives, though that's less critical to fix right now. The actual issue I need to address is what happens when the guard condition on the SKIP case evaluates to false—the SKIP alternative should be disabled entirely so the ALT blocks waiting on channel cases. My solution uses a nil channel for the SKIP case when the guard is false, which prevents it from ever firing, while a closed channel makes it always-ready when the guard is true. This elegantly handles both PRI and non-PRI ALT scenarios without needing strict priority enforcement between the channel and SKIP alternatives.

Now I'm realizing there's a key distinction: default in a select only fires when no channels are ready, giving channels priority, but a closed channel case fires randomly alongside other ready channels. For PRI ALT where channels should have strict priority over SKIP, default was actually the right choice—the guard issue was the real bug. For fair ALT semantics where SKIP competes equally, the closed channel approach works better.

The fix needs to handle both cases: for PRI ALT with a guard, I'll use default when the guard is true and omit it when false, duplicating the channel cases to keep the logic clean.

For plain ALT with a guard, I'll create a closed channel that's only included in the select when the guard is true, letting it compete fairly with the other cases.

The duplication approach for PRI ALT gets messy with many channels, so I'm exploring an alternative using a non-blocking channel write instead.

Actually, a buffered channel with one element ready to read behaves the same as a closed channel—it doesn't give me the priority semantics I need. The cleanest solution is the dual-select approach: when the guard is true, I use a select with a default case to prioritize the channel, and when it's false, I use a regular select without the default.

But looking back at the actual code generation, I realize the guard is already being checked properly on lines 2015-2029—the code wraps the default case in a conditional based on whether it's a guarded skip. So the current implementation might actually be correct for PRI semantics.

The real issue is that when the guard is false, the default case fires but the body doesn't execute, leaving the ALT to terminate without blocking on the channel. For a cleaner solution, I could use a loop with select and retry logic instead of the dual-select approach, though I need to weigh that against code duplication concerns. Looking at typical ALTs like the one in life.occ with just 2 alternatives, the duplication would be minimal.

Actually, I'm realizing the dual-select approach is the most straightforward path forward despite the code duplication.

Let me reconsider using a closed-channel trick for the guarded SKIP case instead of a default clause. I could create a channel that's either closed when the guard is true or nil when it's false, then use that in the select statement...

Setting up a channel... I see the issue with the priority semantics—when both the keyboard input and the SKIP are ready, Go's select will pick randomly instead of preferring the keyboard, which breaks the PRI ALT guarantee. I'm considering using a helper function that returns a closed channel when the guard is true (making SKIP immediately ready) and nil otherwise (blocking it), but that approach feels clunky. Let me think through a cleaner way to handle the guard condition without the inline function overhead. I'm settling on conditional logic based on the guard value: when the guard is true, I use default for PRI ALT to respect priority ordering, but for plain ALT I need the closed-channel approach to avoid giving channels unintended priority over SKIP. The pragmatic question is whether the existing implementation already handles this correctly or if I need to refactor it.

Now I'm looking at how the current codegen structures the ALT generation...

Examining the generator function...

I need to detect when there's a guarded SKIP case and handle it specially by generating conditional channel variables before the select statement, then using those variables in the select cases instead of trying to use the guard directly in the case condition.

For the actual implementation, I'm thinking about the cleanest way to structure this without duplicating the select generation logic. I could generate the channel cases into a separate helper method that both the guarded and non-guarded paths can call, or I could use a flag to control whether the default case gets included. The key insight is that I need to separate the concern of "which cases to include" from "how to generate each case."

Actually, I'm going to accept some code duplication here—the generated output doesn't need to be perfectly DRY as long as it's correct and readable.

My approach is to generate a guard variable first, then use it to conditionally structure the select statement: if the guard is true, I'll generate a select with a default case that handles the skip, otherwise I'll generate a select with only the channel cases. This way each branch gets its own complete select statement without needing to share logic between them. Writing the dual-select pattern...

I'm realizing I need to avoid duplicating the channel case generation across both branches. Rather than trying to save and restore builder state, I should extract the channel case generation into a helper method that I can call from both the guarded and unguarded branches. Generating the dual-select pattern... Still writing the select logic...

Actually, I'm realizing the closed-channel approach has a fundamental problem with PRI ALT semantics—when the SKIP guard is true and no channel data is ready, a closed channel case would fire immediately instead of respecting the priority order, which breaks the intended behavior even more than the random selection issue.

The dual-select approach is the right call here to maintain proper priority semantics. I'll implement a helper method to generate the channel cases and avoid duplicating the logic.

My plan is to add a method that extracts the channel case generation, then modify the main block handler to detect guarded SKIP cases and wrap them in an if/else with two separate selects. This way I can handle the different channel case types (guarded, indexed, simple) and their bodies in one place.

Writing the helper method... Extracting the case generation logic... Writing the select statement logic... Still writing the select statement... Finishing the fixed implementation...

The refactored approach splits the select statement based on whether we're idle or not. When idle, we block on the keyboard channel waiting for input. When actively doing something, we use a non-blocking select with a default case so the editor or other activity can continue running while still checking for keyboard interrupts. This ensures the editor gets control flow when needed while preventing the system from getting stuck when idle.

Now I need to extract a helper method for generating individual ALT channels to keep the code clean.

Then I'll modify the main ALT block generator to detect when a guard is a SKIP and apply the dual-select pattern instead.

I also need to add the screen flush fix during preamble code generation and write tests to verify the behavior.

For naming, I should use unique variable names like _skipGuard0 indexed by the ALT case to avoid conflicts if there are multiple ALTs at the same scope level, since the variable is declared outside the select statement. a unique suffix. Actually, looking at the existing code, _alt0, _alt1 etc. are used for channel guard variables. I could use _altSkipGuard to avoid conflicts.

Hmm, actually, looking at the codegen more carefully, each ALT case is in its own statement, and statements in Go are scoped to their containing block. So _skipGuard declared in one ALT won't conflict with _skipGuard in another ALT, as long as they're not in the same block at the same level.

But actually they could be. If two ALTs are sequential statements in the same block, I'd get a redeclaration error. I could wrap each one in its own block to isolate the scope, or just use unique variable names like the existing code does with indexed channel guards. Since there's at most one SKIP case per ALT, I can just use a simple suffix like _altSkipReady to keep it clean. I should check whether each ALT block is in its own scope—if they are, the var _alt0 redeclaration won't actually be a problem. For the life.occ code there's only one ALT anyway, so I'll keep it simple. I need to handle the edge case where SKIP has no guard and should still use default:, and I'll assume multiple SKIP cases aren't valid occam. The SKIP body just contains regular statements that get generated normally, so I can proceed with modifying generateAltBlock.

Now I'm planning the actual fixes: for screen flushing, I'll add a flush call after writing bytes when the buffer is empty, and for guarded SKIP in ALT, I'll detect that pattern and generate a dual-select structure instead of trying to extract separate methods for case labels.

Writing the helper function... Finishing the case statement generation for simple channel receives, then iterating through the body statements with proper indentation. After that, I'm detecting whether there's a guarded skip case in the alternatives so I can handle it specially...

Now I'm evaluating the skip guard condition and generating code that branches into a select statement with a default case when the guard is true, executing the skip body statements when that default is triggered. Still writing select statement logic... Refining the guard logic structure...

The guard variable generation happens upfront and is shared between both paths. In the new dual-select path for guarded SKIPs, the guard check is already handled by the outer conditional, so the SKIP body doesn't need an inner guard wrapper. But in the existing path where there's no guarded SKIP, that inner guard check logic stays intact since guardedSkip will always be false there.

For multiple guarded SKIP cases, I'm just handling the first one for now since that's what the current use case needs. And for unguarded SKIPs...

Handling unguarded SKIP cases...

Now I need to implement both the guarded SKIP fix and the screen flush fix, and I should apply the same approach to the error channel writer as well.

EnterPlanMode
{}
Entered plan mode. You should now focus on exploring the codebase and designing an implementation approach.

In plan mode, you should:
1. Thoroughly explore the codebase to understand existing patterns
2. Identify similar features and architectural approaches
3. Consider multiple approaches and their trade-offs
4. Use AskUserQuestion if you need to clarify the approach
5. Design a concrete implementation strategy
6. When ready, use ExitPlanMode to present your plan for approval

Remember: DO NOT write or edit any files yet. This is a read-only exploration and planning phase.
Thinking

I've already done extensive exploration and analysis. I understand both issues well. Let me now write the plan file and exit plan mode.

Let me first verify a few things by looking at the relevant codegen code to make sure my plan is solid.

I've already done extensive exploration. Let me verify a few remaining details and then write the plan.

Read
{
  "file_path": "/home/david/projects/code-associates/occam2go/codegen/codegen.go",
  "offset": 1947,
  "limit": 90
}
  1947→func (g *Generator) generateAltBlock(alt *ast.AltBlock) {
  1948→	if alt.Replicator != nil {
  1949→		g.generateReplicatedAlt(alt)
  1950→		return
  1951→	}
  1952→
  1953→	// ALT becomes Go select statement
  1954→	// For guards, we use a pattern with nil channels
  1955→
  1956→	// Check if any cases have guards
  1957→	hasGuards := false
  1958→	for _, c := range alt.Cases {
  1959→		if c.Guard != nil {
  1960→			hasGuards = true
  1961→			break
  1962→		}
  1963→	}
  1964→
  1965→	if hasGuards {
  1966→		// Generate channel variables for guarded cases
  1967→		for i, c := range alt.Cases {
  1968→			if c.Guard != nil && !c.IsSkip {
  1969→				g.builder.WriteString(strings.Repeat("\t", g.indent))
  1970→				// Look up the channel's element type
  1971→				elemType := "int" // default fallback
  1972→				if t, ok := g.chanElemTypes[c.Channel]; ok {
  1973→					elemType = t
  1974→				}
  1975→				g.write(fmt.Sprintf("var _alt%d <-chan %s = nil\n", i, elemType))
  1976→				g.builder.WriteString(strings.Repeat("\t", g.indent))
  1977→				g.write(fmt.Sprintf("if "))
  1978→				g.generateExpression(c.Guard)
  1979→				g.write(fmt.Sprintf(" { _alt%d = %s }\n", i, goIdent(c.Channel)))
  1980→			}
  1981→		}
  1982→	}
  1983→
  1984→	g.writeLine("select {")
  1985→	for i, c := range alt.Cases {
  1986→		g.builder.WriteString(strings.Repeat("\t", g.indent))
  1987→		if c.IsSkip {
  1988→			g.write("default:\n")
  1989→		} else if c.IsTimer {
  1990→			g.write("case <-time.After(time.Duration(")
  1991→			g.generateExpression(c.Deadline)
  1992→			g.write(" - int(time.Now().UnixMicro())) * time.Microsecond):\n")
  1993→		} else if c.Guard != nil {
  1994→			varRef := goIdent(c.Variable)
  1995→			if len(c.VariableIndices) > 0 {
  1996→				varRef += g.generateIndicesStr(c.VariableIndices)
  1997→			}
  1998→			g.write(fmt.Sprintf("case %s = <-_alt%d:\n", varRef, i))
  1999→		} else if len(c.ChannelIndices) > 0 {
  2000→			varRef := goIdent(c.Variable)
  2001→			if len(c.VariableIndices) > 0 {
  2002→				varRef += g.generateIndicesStr(c.VariableIndices)
  2003→			}
  2004→			g.write(fmt.Sprintf("case %s = <-%s", varRef, goIdent(c.Channel)))
  2005→			g.generateIndices(c.ChannelIndices)
  2006→			g.write(":\n")
  2007→		} else {
  2008→			varRef := goIdent(c.Variable)
  2009→			if len(c.VariableIndices) > 0 {
  2010→				varRef += g.generateIndicesStr(c.VariableIndices)
  2011→			}
  2012→			g.write(fmt.Sprintf("case %s = <-%s:\n", varRef, goIdent(c.Channel)))
  2013→		}
  2014→		g.indent++
  2015→		guardedSkip := c.IsSkip && c.Guard != nil
  2016→		if guardedSkip {
  2017→			g.builder.WriteString(strings.Repeat("\t", g.indent))
  2018→			g.write("if ")
  2019→			g.generateExpression(c.Guard)
  2020→			g.write(" {\n")
  2021→			g.indent++
  2022→		}
  2023→		for _, s := range c.Body {
  2024→			g.generateStatement(s)
  2025→		}
  2026→		if guardedSkip {
  2027→			g.indent--
  2028→			g.writeLine("}")
  2029→		}
  2030→		g.indent--
  2031→	}
  2032→	g.writeLine("}")
  2033→}
  2034→
  2035→func (g *Generator) generateReplicatedAlt(alt *ast.AltBlock) {
  2036→	// Replicated ALT: ALT i = start FOR count
Grep
{
  "pattern": "generateIndicesStr",
  "path": "/home/david/projects/code-associates/occam2go/codegen/codegen.go",
  "output_mode": "content",
  "-n": true
}
1362:// generateIndicesStr generates indices into a buffer and returns the string.
1363:func (g *Generator) generateIndicesStr(indices []ast.Expression) string {
1423:		chanRef += g.generateIndicesStr(recv.ChannelIndices)
1433:			varRef += g.generateIndicesStr(recv.VariableIndices)
1448:			varRef += g.generateIndicesStr(recv.VariableIndices)
1508:		chanRef += g.generateIndicesStr(vr.ChannelIndices)
1996:				varRef += g.generateIndicesStr(c.VariableIndices)
2002:				varRef += g.generateIndicesStr(c.VariableIndices)
2010:				varRef += g.generateIndicesStr(c.VariableIndices)
2145:		varRef += g.generateIndicesStr(c.VariableIndices)

Good. Now let me write the plan.

📝 Write quiet-tumbling-stroustrup.md
/home/david/.claude/plans/quiet-tumbling-stroustrup.md
# Fix life.occ display buffering and PRI ALT busy-wait

## Context

The Game of Life example (`historical-examples/life.occ`) compiles and runs, but the editor mode doesn't visibly work (issue #72, latest comment). Two bugs:

1. **Screen output never flushes in editor mode**: The screen goroutine uses `bufio.NewWriter` (4096-byte buffer) and only flushes on byte 255 (never sent) or buffer full. In edit mode, cursor movements produce ~8-24 bytes per keypress — far too few to trigger a flush. "Idle" is visible only because the busy-wait loop writes it thousands of times.

2. **PRI ALT guarded SKIP causes busy-wait**: The controller's `PRI ALT` has `(activity <> idle) & SKIP`. When idle, this guard is false, so the ALT should block on the keyboard channel. But the Go translation uses unconditional `default:` in `select`, which always fires — creating a 100% CPU spin loop.

## Fix 1: Auto-flush screen output when channel drains

**File**: `codegen/codegen.go` (lines 483-502, screen writer goroutine)

After `w.WriteByte(b)` (line 495), add:
```go
if len(screen) == 0 {
    w.Flush()
}
```

Apply the same fix to the error writer goroutine (line 521, after the error WriteByte).

This flushes after each burst of output while still batching rapid sequential writes.

## Fix 2: Guarded SKIP in ALT — conditional blocking

**File**: `codegen/codegen.go`, `generateAltBlock()` (lines 1947-2033)

### Approach: Dual-select pattern

When an ALT has a guarded SKIP case (`c.IsSkip && c.Guard != nil`), generate two `select` blocks instead of one:

```go
_altSkipReady := <guard expression>
if _altSkipReady {
    select {
    case x = <-_alt0:
        ...channel body...
    default:
        ...skip body...
    }
} else {
    select {
    case x = <-_alt0:
        ...channel body...
    }
}
```

When guard is true: `default` fires if no channel ready (correct PRI ALT semantics).
When guard is false: no `default`, select blocks on channels (correct blocking).

### Implementation steps

1. Extract helper method `generateAltChannelCase(i int, c ast.AltCase)` — generates a single channel case label + body (the code currently at lines 1989-2013 + 2014-2030, minus the SKIP handling). This avoids duplicating the channel case generation code across both select blocks.

2. In `generateAltBlock()`, detect guarded SKIP:
   ```go
   guardedSkipIdx := -1
   for i, c := range alt.Cases {
       if c.IsSkip && c.Guard != nil {
           guardedSkipIdx = i
           break
       }
   }
   ```

3. If `guardedSkipIdx >= 0`: generate `_altSkipReady` variable, then the if/else with two selects (using helper for channel cases). The SKIP body no longer needs the inner `if guard { }` wrapper since the guard is checked in the outer if.

4. If `guardedSkipIdx < 0`: existing codegen unchanged (unguarded SKIP → `default:`, no SKIP → no default).

## Tests

### E2E test for guarded SKIP with false guard (blocking behavior)
Add `TestE2E_AltGuardedSkipFalseBlocking` in `codegen/e2e_misc_test.go` — verify that when SKIP guard is false, the ALT blocks on the channel case and correctly receives.

### Fix existing flaky test
`TestE2E_AltGuardedSkipFalse` (line 263) is currently racy — it passes by luck because Go's scheduler runs the sender goroutine before the receiver reaches the select. With the fix, the blocking select correctly waits for channel data.

## Verification

```bash
go test ./...                           # all tests pass
go test ./codegen -run TestE2E_Alt      # ALT-specific tests
./occam2go -o /tmp/life.go historical-examples/life.occ
go vet /tmp/life.go                     # compiles cleanly
go run /tmp/life.go                     # manual test: e→arrows→*→q→r works
```
File created successfully at: /home/david/.claude/plans/quiet-tumbling-stroustrup.md
ExitPlanMode
{
  "allowedPrompts": [
    {
      "tool": "Bash",
      "prompt": "run tests"
    },
    {
      "tool": "Bash",
      "prompt": "build transpiler"
    },
    {
      "tool": "Bash",
      "prompt": "transpile occam files"
    },
    {
      "tool": "Bash",
      "prompt": "run go vet"
    }
  ],
  "plan": "# Fix life.occ display buffering and PRI ALT busy-wait\n\n## Context\n\nThe Game of Life example (`historical-examples/life.occ`) compiles and runs, but the editor mode doesn't visibly work (issue #72, latest comment). Two bugs:\n\n1. **Screen output never flushes in editor mode**: The screen goroutine uses `bufio.NewWriter` (4096-byte buffer) and only flushes on byte 255 (never sent) or buffer full. In edit mode, cursor movements produce ~8-24 bytes per keypress — far too few to trigger a flush. \"Idle\" is visible only because the busy-wait loop writes it thousands of times.\n\n2. **PRI ALT guarded SKIP causes busy-wait**: The controller's `PRI ALT` has `(activity <> idle) & SKIP`. When idle, this guard is false, so the ALT should block on the keyboard channel. But the Go translation uses unconditional `default:` in `select`, which always fires — creating a 100% CPU spin loop.\n\n## Fix 1: Auto-flush screen output when channel drains\n\n**File**: `codegen/codegen.go` (lines 483-502, screen writer goroutine)\n\nAfter `w.WriteByte(b)` (line 495), add:\n```go\nif len(screen) == 0 {\n    w.Flush()\n}\n```\n\nApply the same fix to the error writer goroutine (line 521, after the error WriteByte).\n\nThis flushes after each burst of output while still batching rapid sequential writes.\n\n## Fix 2: Guarded SKIP in ALT — conditional blocking\n\n**File**: `codegen/codegen.go`, `generateAltBlock()` (lines 1947-2033)\n\n### Approach: Dual-select pattern\n\nWhen an ALT has a guarded SKIP case (`c.IsSkip && c.Guard != nil`), generate two `select` blocks instead of one:\n\n```go\n_altSkipReady := <guard expression>\nif _altSkipReady {\n    select {\n    case x = <-_alt0:\n        ...channel body...\n    default:\n        ...skip body...\n    }\n} else {\n    select {\n    case x = <-_alt0:\n        ...channel body...\n    }\n}\n```\n\nWhen guard is true: `default` fires if no channel ready (correct PRI ALT semantics).\nWhen guard is false: no `default`, select blocks on channels (correct blocking).\n\n### Implementation steps\n\n1. Extract helper method `generateAltChannelCase(i int, c ast.AltCase)` — generates a single channel case label + body (the code currently at lines 1989-2013 + 2014-2030, minus the SKIP handling). This avoids duplicating the channel case generation code across both select blocks.\n\n2. In `generateAltBlock()`, detect guarded SKIP:\n   ```go\n   guardedSkipIdx := -1\n   for i, c := range alt.Cases {\n       if c.IsSkip && c.Guard != nil {\n           guardedSkipIdx = i\n           break\n       }\n   }\n   ```\n\n3. If `guardedSkipIdx >= 0`: generate `_altSkipReady` variable, then the if/else with two selects (using helper for channel cases). The SKIP body no longer needs the inner `if guard { }` wrapper since the guard is checked in the outer if.\n\n4. If `guardedSkipIdx < 0`: existing codegen unchanged (unguarded SKIP → `default:`, no SKIP → no default).\n\n## Tests\n\n### E2E test for guarded SKIP with false guard (blocking behavior)\nAdd `TestE2E_AltGuardedSkipFalseBlocking` in `codegen/e2e_misc_test.go` — verify that when SKIP guard is false, the ALT blocks on the channel case and correctly receives.\n\n### Fix existing flaky test\n`TestE2E_AltGuardedSkipFalse` (line 263) is currently racy — it passes by luck because Go's scheduler runs the sender goroutine before the receiver reaches the select. With the fix, the blocking select correctly waits for channel data.\n\n## Verification\n\n```bash\ngo test ./...                           # all tests pass\ngo test ./codegen -run TestE2E_Alt      # ALT-specific tests\n./occam2go -o /tmp/life.go historical-examples/life.occ\ngo vet /tmp/life.go                     # compiles cleanly\ngo run /tmp/life.go                     # manual test: e→arrows→*→q→r works\n```\n"
}
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